Deck & Card Basics

Deck
A Deck constitute a total of 13 available slots. Leader card can be of any elements and is automatically assigned to be the first rank card (also known as Ace). The remaining 12 slots in the deck are reserved for 4 cards from each element, namely: Fire, Water, Forest respectively.

Through progression and leveling up, deck maximum cost is increased allowing higher cost cards to be placed in your deck. The total cost of all your 13 cards must not exceed your current deck cost. Total cost does not only consist of the 13 cards, sub-cards will take up your deck cost as well. More information about sub-cards can be found here.

Card Basics
Most card comes with the following:
 * 1) Grade
 * 2) Cost
 * 3) Element
 * 4) HP/Attack/Defense Stats
 * 5) Skill/Sub-Skill

Whilst ignoring evolution materials (marrones, rings, faeries) and special dungeons material-grade cards (ninja weapons, dragon eggs etc.), the rest of the cards are mainly used in a player deck.

Grade
Cards are graded as followed:
 * N
 * N+
 * R
 * R+
 * S
 * S+
 * SS
 * SS+
 * SSS
 * DRA
 * GOD

Most cards can be evolved twice at a fixed level according to their base grade. The exception are certain SS cards which can be evolved up to DRA or GOD.

Cost
Every card have their own cost whereby when placed in deck, it uses your deck cost subtracting away replaced card and adding new card cost. An example would be as followed:

Deck cost (with cards): 57/100

Card A cost: 24

Card B cost: 17 (already in deck)

When card A is replaced with card B: (57-17) + 24 = 64

New Deck cost: 64/100

Element
Fire > Forest > Water > Fire

Elemental advantage plays an important role. When used correctly, it can increase your winning chance.

HP/Attack/Defense Stats
HP value from all 13 cards are added into player HP pool and this together with deck total defense value will determine how well one can survive.

The only value that does not add to a total pool is attacking stats, however it is added together when you are viewing your deck. When in game, played card will use its own attacking value.

Skill/Sub-Skill
There are different skill-set that are allocated to every card. It can be seen on the top-right corner of the card image. More information can be found here.

This list is incomplete:
 * None (no icon)
 * Fire
 * Water
 * Forest
 * Pierce
 * Strike
 * Claw
 * Slash
 * Bite
 * Shield
 * Heal